![]() The clock starts as soon as the cinematic ends. With Cornwall dead, you will immediately be thrust into a firefight. When Cornwall’s ship arrives, watch the cinematic and see Dutch’s other plan in action. Pay attention to dialogue queues from Dutch that indicate when you can advance safely. Luckily you can count on Dutch to take out some of the guards along the way too, so you don’t have to do all the heavy lifting. After all, they can’t shoot you if they’re too busy being shot. Since accuracy is not a factor, it is better to fire three times at your target’s center mass and keep moving ahead while you do so. Always be moving and firing at your enemies, only taking cover when you are reloading under heavy fire and have no other choice. While you can’t use healing items for the gold medal requirement, paradoxically the best way to keep your health intact is to play aggressively on this mission and to keep advancing rather than shooting from cover. You have a very small margin for error to complete this section in only 2:45, but it is possible as long as you don’t get hung up in firefights and know where you’re going. Important: Please read the following paragraph in its entirety before continuingįrom this point until you reach the horses, the key is to keep moving and kill enemies while on the go. GOLD MEDAL: After killing Cornwall, reach the horses within 2 minutes 45 seconds.GOLD MEDAL: Complete the mission without taking any health items.Follow Dutch and Micah to the docks, and hide behind the indicated crates. The sad thing is, that it will only be the second craziest plan that you hear about today. Meeting up with Micah and Dutch in Annesburg, you’ll learn of Dutch’s crazy scheme to make a deal with Cornwall to let everyone go. Starting Location: Annesburg, New Hanover ![]() ![]() Complete the mission without taking any health items.After killing Cornwall, reach the horses within 2 minutes 45 seconds.
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