![]() Prisoners with a weak will are less likely to fight back.įirst of all, you are going to have to lock up this other character. If the prisoner’s will is low, they are going to be more open to being converted or even becoming enslaved. This is mainly going to affect new mechanics of the Ideology expansion. Along with the old resistance level, prisoners will also have a will. With the new update a new system has been added. Much like convincing a prisoner to join you, their will and beliefs can also be slowly broken down in a number of ways. Much like the ability to convert a prisoner into a colonists, there is a system in place where you can convert their beliefs as well. Although the game doesn’t tell you outright how to do it, (or even that it is possible), there is a mechanic in place that makes this possible. How to Convert Colonists in Rimworld IdeologyĬonverting colonists in Rimworld to your religion is actually pretty straightforward. That prisoner practices Neo-Mormonism? Blasphemy!Īdvertisements This guide will show you how to convert other characters into seeing your colony’s point of view! Obviously your religion is going to be the best one, so naturally you want to share this beautiful belief. Who needs a killbox when you can just have a meat wall of slaves? Friendly Fire has never felt so good.So you’ve made a new religion in Rimworld Ideology. You can even draft them for combat to be used as disposable meat shields to assault that mechnoid cluster that's been bugging you, fend off that next raid, or as turret fodder for a raid of your own. Or you can use them in a gladiator pit to fight for your colony's enjoyment, training their melee skill AS WELL as the melee skill of all watching without risking your more valuable pawns to injury or death. Once you are done with them there you can then harvest some their organs and sell them off for some silver. You know that time after a raid where you are checking everyone out to see if there are any good recruitable pawns among those left alive and downed only to find that none if them qre worth converting? Well now, instead of just leaving them to die or harvesting all their organs, for science, you can turn them into slaves and use them to help clean up after the raid or build that new huge construction project, etc. Making a slave of that cannibal raider is, understandably, pretty easy compared to converting them into a functioning memeber of soceity. Slaves are recruited significantly faster than prisoners are converted to controllable pawns. While slaves are more likely to try and rebel than prisoners, they are also effected more by surpreession mechanics as well meaning they can actually become much easier to kept under control with liberal use of the whip (or by making each one if them sleep in a room full of caged corpses as a warning :D). They aren't just workers, but also a form of currency. Slaves can be sold off once you are done with them, kept for mood buffs for your other colonists, or used in rituals to get solid benefits. ![]() Sure my slave miner might be slower than my regular miner, but I can work him till he collapses from lack of sleep without consequence. Slaves have very low expectations (huge constsnt mood buff) and thus actually are pretty resistant to mental breaks and can be treated pretty harashly. Slave pawns are worse workers than prisoners or other pawns due to debuffs to work speed and they need to be kept surpressed to avoid rebellions or escapes but come with a few solid advantages:
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