![]() All characters on an account share a Fort, and you can access other players' forts in multiplayer. The Fort system has players setting up a customizable home base. It's a system that emulates the feel of a mobile game's log-in bonus more than anything more substantially rewarding. Here it presents random loot and cosmetic items for a player's Fort (more on that in a minute). In past games, raising a character's Fame high enough granted additional skill points. As players defeat unique or elite monsters, their Fame grows. The Fame system originated in past Torchlight games. Torchlight has two other notable systems, each feeling like vestigial organs leftover from its time as a free-to-play MMO. ![]() The dungeons I ventured into were mostly one long corridor with one or two dramatic bends in it, and the boss fights I played through all took place in identical chambers. ![]() While the overland areas are sprawling enough, the dungeons feel bite-sized, and their designs are uninspired. Most of Torchlight III involves exploring an outdoor area, discovering an underground dungeon, clearing that dungeon, and then continuing to the next outdoor zone. ![]() It's basic stuff that pretty quickly fades into the background. With the Ember Empire in decline, the Netherim plot their return, and the world needs heroes to defend against the invasion. Torchlight III's story begins hundreds of years after Torchlight II. Where the others emulate Diablo's demonically dark atmosphere, Torchlight's world is cartoonish and steampunk, closer to Blizzard's other RPG juggernaut, World of Warcraft. What most sets Torchlight III apart from those games is its aesthetic. Diablo III is still going strong, and games like Path of Exile and Grim Dawn have offered innovations to those looking for a more old-school experience. The game won't find the same ARPG-shaped hole in the gaming market that its predecessors did. Echtra Games, the new studio founded by Max Schaefer, developed Torchlight III under license from publisher Perfect World. In 2012, Torchlight II was the true-to-its roots alternative to Blizzard's evolved Diablo III. In 2009, Torchlight was the long-awaited spiritual successor to Diablo II. Take a peek at the new video and pics, and when you’re done with that, swing by our Not So Massively take on the alpha to date.Runic Games, founded by Travis Baldree and Diablo designers Max Schaefer and Erich Schaefer, developed the first two Torchlight games. PWE and Echtra are still on track to launch “later this year,” though we don’t know exactly when. While exploring the different biomes featured in Torchlight III, players can level up powerful skills that help the Sharpshooter deploy a series of dirty tricks and regenerate precious ammo.” Armed with a signature bow, the Sharpshooter can fire off a barrage of shots to destroy enemies from a distance. The Sharpshooter is cunning and willing to bend the rules in order to survive the hordes of creatures running rampant in each of the game’s diverse biomes. “This new class combines careful precision skills with ranged weapons and magical trinkets to strike down enemies from afar. MMO players will recall it was added with the alpha earlier this year. Buy Torchlight IIIMultiplayer not-an-MMO-anymore Torchlight III has a new dev blog and video out today on the Sharpshooter, its very last new class before launch.
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